(And cloud lightning is, tbh, more or less scaled with the damage for the smaller bypass weapons. If not 3 stuns with the first one activating. Activate LIGHTNING with just one click and. Content is available under Attribution-ShareAlike 3. Cryptoso i had a 2. Now, "performance vs fleet capacity used", that may be a different story. Depends on your other ships and weapons and what type of defense your enemy is using. I researched cloud lightning conduits in my latest game. It did for me? Or is it a 2. Focused Cloud Lightning. Completely non-issue if you have Cloud Lightning. BEEIKLMRU. Think like a space Protoss Archon. Too powerful, in fact. However, it is HEAVILY outranged by artillery+neutron+giga cannon, and the time to kill is not much lower. And any destoyed FE ship is 1 less ship they field overal unless they Awake. Those are grossly unrealistic numbers. 1 version, not the 2. nor for any other slot for that matter. What jumps out is the very low damage of the CL. . Crypto© Valve Corporation. If you have 100% hardening, cloud lightning and the like will simply deal 100% of their damage to the shields, while something like a railgun deals 150% damage to shields. So I just made a fleet of battleships with a X arc emitters and filled up with lightning weapons. 9 ‘Caelum’ is Out, What’s. Technically true, but the math isn't intuitive. 7 Canis Minor has been announced and the Devs have given us a big hint as to what the that update may include, the next Stellaris DLC. Awesome, thanks for the heads up. FIX Cloud lightning. They don't exist in my designer. They have a balanced setup with lots of armor and shields, but little hull, so bypassing it is the best option. When using a lightning weapon, the beam appears as a glitchy rectangle at normal zoom distances. We will ha. Stellaris. Cloud Lightning Conduits. it's just really annoying you can't get Cloud Lightning from AI (or at least, I've never seen it). Itsalotus • Hive Mind • 1 yr. . However, without Cloud Lightning Arc Emitters will be less effective and are more of a niche weapon choice. the. I like playing with penetration weapons for thematic. The other main weapon loadout is Neutron Launches with a Giga Cannon. nor for any other slot for that matter. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Nah. nor for any other slot for that matter. . Stellaris 50451 Bug Reports 30799 Suggestions 19135 Tech Support 2890 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports. A primitive civilization. In my fleets, I always put some battleships with focused arc emitter, carrier (for the point defense and AA guns), broadside (one plasma, one. Its almost like two options are interchangeable. Missiles, and strikecrafts (especcialy in 2. Archimedes4. However when I go in the ship designer they are not available as an option. Later on, the initial cloud event triggered itself again, giving me another project to research in my home system. Right now the shielding and armor on leviathans is replenishing far faster than intended, but their hull pool is so low that one volley from a bypass BS fleet will kill oneOpen console. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Bypasses all shields and armor. If that's the case, you want a screen of corvettes/destroyers rocking PD and Ion Disruptors. Nanobot Cloud functions in combat, providing a regenerating aura that when considering all vessels in the fleet, provides a large amount of healing. A scaled-up version of the Cloud Lightning, itself a scaled up version of the Disruptor, these weapons launch lightning arcs of chaotic and unstable energy at targets, ignoring armor and shields. Spiritualist FE fleets have even crazier 1/4 and up to 1/5 hull ratios. Say 2 techs increasing the stuns one at a time. r/Stellaris. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. If there is no access to cloud lightning you can use medium phases disruptors by equipping your battleships with the “Hangar core” and “Broadside Stern” sections. 5k. However when I go in the ship designer they are not available as an option. Fighting FE / AE is one of the best-understood military scenarios in Stellaris because it is so clear-cut: Focused Arc Emitter Battleships are the best setup to have, by a massive margin. Discounting the stuff from invaders in the late game there are only two types of weapons (Four Shards and Cloud Lightning, both of which are Energy-types), one type of fighter (Amoeba Flagella), and two types of non-weapon components (Two crystal armors and Regenerative Hull Tissue). I researched cloud lightning conduits in my latest game. Business, Economics, and Finance. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. However when I go in the ship designer they are not available as an option. My friend and I tested the new aquatics origins especially the ocean paradise and we came to the conclusion after many restarts that with the combination of the origin ocean paradise and the new aquatics species perk that you are nearly 100% guaranteed to spawn in a nebula about 3 to 4 star systems wide. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. RC_0041 • 4 mo. Go to Stellaris r/Stellaris. The 10% tile booster is. What do you need that cloud lightning for? If thats Contingency, just use disruptors instead. YOU CAN USE Cloud lightning Instead of To be able to see. Focused Arc Emitter+Cloud lightning. I like playing with penetration weapons for thematic. On a nice advice, never fight FE ships from long range, they will out damage you. Subscribe. If they loose that, then the total DPS they deal is significantly lower. 7. nor for any other slot for that matter. I love watching the swarm of them just erupt from the starbase, maybe I'll try a full missile bastion and see if that hits the spot too. Consumes power. I’ll put one speedy cruiser in each fleet to take the opening beam shot and get destroyed, in case any of these fleets gets caught without a corvette swarm. . It can then be stunned up to x times totaly in any specific engagement. 2 Beasts of Space. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 0 unless otherwise noted. 2. Cloud Lightning is underrated in 1. They don't exist in my designer. However their weapons have high tracking so corvettes suffer heavily against their fleets, usually. To learn more about other systems, an empire will need to send their science ships out to survey them. The star itself always has a deposit of 6 physics. Main battle fleet is a BB deathball, with a lot of corvettes in a separate fleet to screen and distract. At the start of the game, no empire knows anything about the universe beyond their home system. So that’s 6 fleets. 能源消耗:-40. As I said, Arc Emitters are great if you need to guarantee a few ships get killed. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. best decision ever, it chews through everything. 雷云导线 (Cloud Lightning Conduits) 解锁:在鼠标浮层中查看. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Depending on the size of your fleet and the attackers, they may never even get into weapons range before they are eradicated. The giga cannon will burn down their shields pretty fast, tachyon lances are not that great, especially not against psi shields (because their damage is reduced due to hitting shields first). 天云闪电的升级版,与原版平衡。. Cloud Snagged Event chain outcomes. Either way definitely have a titan in your fleet the auras are too valuable. . so i had a 2. Hi Paradox, I just want to ask for a small little thing through this post, make a late-game version for cloud lightning, that 100% armor and shield penetration mechanic is a realy interesting thing with 100% hit chance even with low avarage. Modified Cloud Lightning Conduits technology so that it can be researched. so i had a 2. I can't seem for the life of me figure out what this outcome does beside just EXIST. As the title says, I am looking for a mod that makes the Cloud Lightning weapon more readily accessible. And Cloud Lightning is the perfect primary weapon to put on an artillery destroyer, as the need to be in close range for the ship's smaller guns negates Cloud Lightning's only other major drawback. Mixing in corvettes and destroyers isn't a good idea if your goal is to minimize casualties, as smaller ships take more incidental casualties than battleships do. As I said, Arc Emitters are great if you need to guarantee a few ships get killed. Its such a tease that we can get a renewable supply of bio ships only in 2 systems in the entire galaxy, its a super cool piece of flavour but unless you're very lucky its pretty much only available to conquest focussed empires. Cloud Lightning is basically your L slot Disruptor, if you are wanting that sort of bypass all defenses and sink the ship directly fleet style, thats when you want to focus on finding some Void Clouds. To reiterate 1. CL 12dmg per day 100% accuracy 30% tracking. - Delete the line that says hidden=yes. 1 (played yesterday) funnily enough i had much better. Go to Stellaris r/Stellaris. Make it so a ship hit can be stunned for 1 day. x or so. the. I don't think ship weapon range is worth it compared to other options, but I don't have real experience with that. The engagement range difference between. Pure corvette would be my choice. 对该项目的细节说明请添加至相关页面. Early in my game I've gotten the cloud lightening tech, which I researched and now it does show up under researched techs. Open menu Open navigation Go to Reddit Home. As FE's have a very low number of very highly upgraded ships that have incredibly high amounts of shields and armor, but relatively small amounts of ship HP, using lightning weapons can devastate them. I like playing with penetration weapons for thematic. It is cheap, effective, and is good against literally everything until you. 9 ‘Caelum’ Patch Notes, and Ask Us Anything!. I like playing with penetration weapons for thematic. If the AI beats you to killing the Void Clouds then Cloud Lightning is forever lost to the galaxy, since the AI doesn't salvage the tech. 0 unless otherwise noted. However when I go in the ship designer they are not available as an option. It has some of the lowest range of any L weapon so you're pretty much giving up the entire advantage of L weapons in the first place, and its damage is pathetically low. The home system is rather nice as well. Cloud Lightning [edit | edit source] Salvaged from Void Clouds, this weapon is essentially a scaled-up Disruptor that use a special gas composition together with a specialized conduit to emit powerful lightnings. They don't exist in my designer. Alternatively, the ancient strike craft on a defense platform in a pulsar/storm generator system are basically cloud lightning with several times the range and damage output plus 100% tracking. If they AI kills all the Void Clouds, then Cloud Lightning is lost to the. That is the reward, or one possible reward (it's not a very good reward, it simply makes it easier to find void clouds if you want to get the cloud lightning research done really early). If not 3 stuns with the first one activating. The combination of range, ignoring stacked FE defenses, and reasonable. BBs: Focused Arc Emitter/Cloud Lightning or Focused Arc Emitter/M Disruptors Corvettes: 2 Disruptor 1 PD (or 3 Disruptor). Medium disruptor has range 60 and average damage 6. HappySack. 组件分类:武器组件. Legacy Wikis. 2000 of each per 'ship', 4 Cloud Lightnings per ship-so you can't really stop their damage via defence unless you lucked into Crystal Plating. 2. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Darvin3 • 3 yr. Void clouds live to hang out there. Small. Yes KA is better than cloud lightning. I don't remember for certain what the console command is, but the tech ID is tech_space_cloud_weapon_1. They don't exist in my designer. . if the enemy is strong just check their composition and counter. It's also a great late game source for Cloud Lightning if you didn't manage to find any Void Clouds to kill, since normal AI empires will never attack VLUUR. Admirals. I barely had to scratch the armor or shielding of the enemy; almost all of that damage was against hull. Do keep in mind that if they’re hit, corvettes can be one-shot by lightning regardless of what you put on them, so plating is somewhat optional. . I forget how much HP a void cloud has, but 50 torp corvettes should be enough to avoid many casualties. ago. 2. Be it just my bad RNG with Void Clouds, I…I think there's an icon at the bottom that lists system effects if you're in the nebula. 3 So very, very brightly. Component. It also doesn't come with any regen components, so the Crystals were managing to. {"payload":{"allShortcutsEnabled":false,"fileTree":{"en/localisation/english":{"items":[{"name":"name_lists","path":"en/localisation/english/name_lists","contentType. 1 comment. Since this is a Story Pack, it's not a full expansion. . With 60 range, the most you can squeeze out of them is 60 + 10% (rapid deployment war policy) +20% (cautious) + 20% (artillery combat computer) for a total of 95 range. Arc-Emitters, Disruptors, Void Cloud Lightning and other penetrating weapons, that bypass shield and armor, are most optimal against Fallen Empires and Contingency. Bursting down their titan with bypass weapons isn't a great. They don't exist in my designer. Todas las marcas registradas pertenecen a sus respectivos dueños en EE. I thought it might have something to do with VLUUR but the wiki says it only affects the system it's in and this stuff is in every. Advanced shields require Strategic Resource to make. shadowtheimpure. 1 bug? Didn't need it since the patch yeah probably 2. For example, Cloud Lightning modules seem to be weaker than blue lasers but costs much more to research and also seems to be more powerful in practice. Cloud Lightning is one of the worst weapons in the game and never worth using. 3. 3 hotfix patch. Best weapon against it would be the Cloud Lightning module from Void Clouds debris. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. They are supposed to be L sized weapons but they don't appear as an option for that slot. Stellaris Dev Diary #312 - 3. Cloud Lightning; Giga Cannon vs Kinetic Artillery). Torpedos, instead of countering a fleet composition that no AI opponent used (mono-artillery), are now good against leviathans and as support for fleets that would otherwise struggle against starbases (like mono-disruptor). 2. A default level arc emitter lightning cloud battleship with increased range admiral usually brings the hull to half level before it gets targeted itself. LIGHTNING extends the capabilities of the STELLARIS confocal platform with simultaneous multicolor super-resolution imaging at the full original speed. 7 Technology List – T to Z. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. Stellaris. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Lets break down every change coming to Stellaris with Patch 3. . They don't exist in my designer. In Stellaris "It depends" is very much the thing. 2, got my first galaxy without a single Void Cloud in it, and have nowhere to get the Cloud Lightning tech from. The void cloud will now be killed by your fleet and leave debris which you can scan with a science ship to obtain the option to research the technology as normal, you can speed this up via typing into the console 'physics X' where X is the remaining number of technology points you need to finish the cloud lightning technology. cloud lightning, disruptors) hit harder than their contribution to fleet power would suggest, particularly where FE/AEs are concerned. Even with energy weapon upgrades they are pretty terrible dealing about the same amount of damage as 2 point defense weapons. the. the. I like playing with penetration weapons for thematic. Best weapon against it would be the Cloud Lightning module from Void Clouds debris. Step 1: Choose "Here Be Dragons" and "Cordyceptic Drones". 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Bridge_of_Brown. This page was last edited on 14 October 2017, at 11:48. 0. 5K subscribers Join Subscribe 2. . Having two titans in this fleet or in one engagement makes you likely to dominate. However when I go in the ship designer they are not available as an option. The neutron launcher. I researched cloud lightning conduits in my latest game. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. However when I go in the ship designer they are not available as an option. Which is why Cloud Lightning actually compares against other early options much better than it seems at first glance. I researched cloud lightning conduits in my latest game. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. View community ranking In the Top 1% of largest communities on Reddit. Hi, so I understand tracking and evasion fairly well enough but I need others to give input on this if they know for certain because the Arc emitter…Sounds like one of the occasional storms that run through a Galaxy. Language: English&中文. This is because FEs have a bunch of repeatable techs that increase armor and shields, but there's nothing like that for hull points. However when I go in the ship designer they are not available as an option. 0) Number of years since game start is greater. For the record, in stellaris 2. Vulnerable to kinetic weapons. Each Tempest fleet comes with a Titan, and its main weapon (an Energy Arc) does 5-10k damage per shot which bypasses shields and armor. They don't exist in my designer. 1. Unique salvage: Cloud Lightning, L weapons that ignore both shields and armor; Tiyanki Space Whales Frequency Tuning tech Already: Migratory Always called Tiyana Vek, it contains 4 Gas Giants. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. I frequently use this design against high-shield targets like fallen/awakened empires, Contingency, or Unbidden. Everything is glorious. They need to be cheap and numerous, not tough. It applies to reanimated space fauna, not any weapon tech you put on your ships, and certain space fauna-based weapons, cloud lightning may be one of them. Stellaris: Every Weapon Ranked - In this video I review every weapon and rank them in the new 3. !!! This is the Stellaris 2. Step 2: Research "Starhold" and "Carrier Operations". ; About Stellaris Wiki; Mobile view Check at black holes systems, especially if it has an enemy warning icon on it. I like playing with penetration weapons for thematic. nor for any other slot for that matter. . Then some one-system nobody decided to finish its uplift and joined my federation as the protectorate of my ally, which caused the 2nd global timer to freeze. 5. Cloud Lightning was the exception since 2. Shields can be stacked higher than armour. However, it is HEAVILY outranged by artillery+neutron+giga cannon, and the time to kill is not much lower. If they AI kills all the Void Clouds, then Cloud Lightning is lost to the. The downside is this is considered late game, because you must research Gamma Lasers to unlock Disruptors, then research all disruptor tech to unlock Arc. CL 12dmg per day 100% accuracy 30% tracking. 6 Technology List – Q to S. ago. They are supposed to be L sized weapons but they don't appear as an option for that slot. Cloud Lightning Conduits: tech_space_cloud_weapon_1: Coilguns: tech_mass_drivers_2: Cold Fusion Power: tech_cold_fusion_power: Collective Production Methods:Cloud Lightning is a pretty weak weapon, the only reason it gets used is because it's dirt cheap and a good alternative to just leaving the L slots empty (which is a good way to reduce the cost of your Battleships and deploy more Focused Arc Emitters). If the titan is too slow put afterburners on it to speed it up as much as possible, or just have a couple other clone fleets not have titans. My bad. For the record, in stellaris 2. A searchable list of all technology codes from Stellaris. Go to Stellaris r/Stellaris. I researched cloud lightning conduits in my latest game. 1. . Activate LIGHTNING with just one click and. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning). A gimmick alternative is Arc Emitter + Cloud Lightning; very good against Fallen Empires, Contingency and anyone who relies on lots of Shields and Armor, but in general tasks loses against Artillery BShips. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. The cloud lightning bug seems to exist only in the 2. Stellaris. I researched cloud lightning conduits in my latest game. However when I go in the ship designer they are not available as an option. So,Cheaper Alloys cost than armor. Try to put disrupters on it if you can. . But when you unlock strike craft, you should just make cruisers with the hangar until you unlock battleship. 1. 25 / ×2. In exchange, you get 50% more range (40 vs 60). Maybe up to 3. Really helps winning. ago. But generally I try to make them glass cannons. CryptoStellaris Wiki Active Wikis. I restarted my game and everything but the weapon still fails to load in. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. The deadly tempest deals 2d6 points of cold damage, 2d6 points of electricity damage, and 2d6 points of bludgeoning damage to all creatures and objects in the area of effect. Vulnerable to kinetic weapons. 1 version of this mod !!! The aim of this mod is to expand upon the vanilla technology tree of Stellaris with new tiers of weapons, shields, reactors, armor and thrusters. And to make it harder the tech can need an upgrade to get to 3 total stund per ship. FP w/ Distinguished Admiralty, that choosing No Retreat actually decreases my Destroyer losses, I think because winning harder is the best way to avoid losing those flimsy destroyers XD Additionally, super-stacked rate-of-fire will really make cloud lightning shine. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Disruptors can become quite powerful for a late-game empire that has completed the +5% energy weapon tech repeatable 40 or more times. I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightning. Expensive and time-consuming to build or repair, these remarkable feats of engineering are nonetheless important wonders that provide large bonuses, demonstrating the technological and economic primacy of the builders' empire. I always heard that if you put disruptors, you should only put disruptors. It's a lightning cloud, I think. They are supposed to be L sized weapons but they don't appear as an option for that slot. EDIT - I stand corrected as noted below. Cloud Lightning; Giga Cannon vs Kinetic Artillery). ago. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. The idea really is to give dedicated players just that little bit more, good for role-playing and for building up those stories sci-fi fans love so much. Finally we have the Focused Arc Emitter which bypasses both armor and shielding and hits hull directly. 1 beta when I was 2 months out from finishing research, cloud lightning did not appear in my ship designer after the research was complete. Loaded an old savegame from the 2. But, I have no idea for larger ships. Cloud Lightning / Arc Emitters - Best in slot late game weapon once you and your enemies have a ton of repeatables Repeatables make it so the enemies shields get bigger and bigger and offense can't keep up so eventually you are better off DPS wise to just swap to weapons that ignore defenses entirely like Arc Emitters. Only when zooming in close to the ship does it look…Clearly that was a major mistake on my part that has caused you confusing. Make sure you're using Line computer on a BS rocking Cloud Lightning, artillery is absolutely inferior for this loadout. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. The only time this reverses is against the Unbidden. that weapon requires plasma weapons to research. It seems as if they are underpowered (except for the Flagellates) compared to "regular" weapons of a similar research cost. I summoned a corrupted avatar into my empire (high chance of success, yeah right), and need to kill the damn thing. ago. Stellaris 50511 Bug Reports 31004 Suggestions 19176 Tech Support 2909 Multiplayer 377 User Mods 4633 Stellaris AAR (After Action Reports. Follow this user to see when they post new Steam Guides, create new Collections, or post items in the Steam Workshop. Say 2 techs increasing the stuns one at a time. rarely see empire use cloud lightning as weapon. I like playing with penetration weapons for thematic. the. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. All trademarks are property of their respective owners in the US and other countries. the. It could also just be in a nebula which are sometimes a bit obnoxious looking. The star itself always has a deposit of 6 PhysicsStarlight is a small and rather simple mod I created as a little experiment with stellaris' lighting engine. Open console by pressing ~ and enter “research_technology (technology_id_here)”. so i had a 2. ; About Stellaris Wiki; Mobile view It's better to have a cloud of 100 Corvettes with one disruptor apiece. Favorite. 1 Tribute to Lost Moments id 9430 - 9440. Maybe up to 3. The only exception would be Focused Arc Emitter + Cloud Lightning Battleships which have 100% accuracy on all weapons, in those cases I would go with Shield Capacitors since there is really nothing better. The full command is probably "research_technology. Ah neat, still a bit cumbersome, but still much better than what I was doing. If you encounter them in multiplayer, crystal plating is the counter. . I can't seem for the life of me figure out what this outcome does beside just EXIST. Mid to late game meta boils down to rock-paper-scissors, or rather Torpvettes beating Artillery BShips beating Carrier BShips beating Torpvettes. nor for any other slot for that matter. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. They are supposed to be L sized weapons but they don't appear as an option for that slot. 利用我们基本相互作用力的理解,我们可以在虚空云中生成相当可观的内部电荷至满负荷,天云闪电武器系统是极有潜力的伤害制造者。. Cloud lightning is dirt cheap, but will not help in the alpha strike and it deals poor damage. Jun 24, 2022 @ 4:54pm Unfortunately disrupters are among the weakest weapons in the game so an equivalent load-out of anti-armour and. The research is even in. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. I researched cloud lightning conduits in my latest game. Pound for pound they do more damage than Focused Arc Emitters and Cloud Lightning and have greater range, but they still have to chew through shields and. The author of this topic has marked a post as the answer to their question. Focused Cloud Lightning. Do keep in mind that if they’re hit, corvettes can be one-shot by lightning regardless of what you put on them, so plating is somewhat optional.